Final Fantasy 14: These problems could be at the final wobby
Experience shows that the start always leads to a new expansion for Final Fantasy 14 to a high load on the game server, and thus also to long queues. So is probably to be expected in End walker with such problems. The official release is scheduled for 07 December, the early access phase will start on 03 December.
To make matters worse, (buy now €25,98) that Final Fantasy 14 in recent months anyway an enormous rush of new players has experienced and the developers due to the current market situation for semiconductors have not had a chance to increase the server capacity. In an official position Name Square Enix has now given once known what difficulties must be expected at the start of End walker her and want to be like the developers mitigate the problems.
queues at login
The release of End walker it is almost mandatory to get queue for the login on the individual game worlds. While Square Enix has already increased the maximum number of maximum logins, but you should plan some time until you come to the servers. In the queue, players are logged in the order in which they signed up — here, so patience is needed. Player of the full version are also preferred over the free trial version.
Useful one implemented with patch 5:57 function could be here that allows you to log you out of your home world. Selects it in the character menu World Transfer function, and then log you a. Here, your character will automatically enter a world that is currently utilized less.
Character Creation
The character creation is temporarily not feasible in crowded environments. Why Square Enix asks to perform the character creation off-peak hours, or access to a less congested world.
errors in 2002
Error 2002 occurs when the login queue, a data center exceeds 17,000 players. Should you encounter this problem, you will probably have no choice, as it later to try again.
Automatic logout
The automatic logout was reintroduced even during the big players rush a few months ago and is still active. This means that you will automatically be logged out after 30 minutes of inactivity by the game worlds. The function is even further improved with patch 6.0.
waiting for instanced content
The instanced content, it can also lead to longer waiting times. To avoid overloading, the developers have implemented a queuing system here.
instantiation of the areas
The instantiation of the new areas is already known from previous enlargements. Thus, several copies of the same zones are created, and the player automatically distributes it. In which copy you find yourself, you can at the number at the end of the name recognized (for example Labyrinths 1, Labyrinths 2, etc.). When you enter an area, it is also possible to select the instance directly. Should it be in a group, it may happen that the individual group members are distributed to different instances. Speak to you in the case at all and enter the same instance.
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